
Make a Family Emergency Communications Plan.Include a spare change of clothes for each family member, a trash bag for contaminated clothing, and sealed food, water and medicine. Have a battery-powered or hand crank radio, which will continue to work if other forms of communication fail. Sign up for community alerts in your area from your local emergency management agency to receive timely and specific information for your area. Download the FEMA App and receive real-time alerts from the National Weather Service for up to five locations nationwide. Have several ways to receive emergency alerts.Leaders in Business Community Resilience.Chemicals and Hazardous Materials Incidents.

My current production/consumption values are a bit unbalanced but i realized that incidents (especially radscorps) drain you from maximum to an energyless vault in seconds if you don't stay over 20% more food/water and 60% energy overproduction. Over the time i realized that the pure production values don't result in a stable storage amount, meaning: you could live of only nuka bottlers if there were no incidents, but incidents make you drop below the threshold, so you need capacities that nuka bottler rooms wouldn't provide unless build 3 wide which wasn't really eficient for me at the time ( i collect tons of stuff and have 14 storage rooms 3 wide, and 4 2 wide).Įverything thats not obligatory or production/storage/baracks are training rooms lvl 2. This setup stayed stable for over one week even during Radscorps etc. (1 3Purification LvL2, 2 2Purification LvL1) (all unmanned) WaterMax 1015 ( 131/min production, 58/min consumption )

(Nukas with 6 10endurancers each, 3 in the small one, garden unmanned) (2 3Nukas LvL2, 1 3Nuka LvL1, 1 3Garden LvL2) (LvL 3 completely maxed with 14/15strengthers, LvL 2 Maxed with 9/10ers)įoodMax 1125 ( 131/min production, 58/min consumption ) I am currently in the lategame breeding phase (190-200 dwellers)Ģ weeks ago i rebuildt half my vault to ensure short ways during incidents, no empty levels, no LvL 3 rooms that produce more than they need to be leveled and therefore only increase incident strength in them.Įnergy-Max 5400 ( 352/min production, 162/min consumption )
